About the place
NOCTURNE is a small arcade that runs entirely in your browser. Six games are on the floor and two are not, and the corridor behind a bad address holds a few more. Everything about it — the lighting, the scores, the things that move when you are not looking — is plain JavaScript with no framework underneath it and no server keeping notes.
It was built as an experiment in a particular kind of website: one that behaves like a place rather than a document. Pages that remember what you did on other pages. Objects that respond to being poked. A light switch that is not a dark-mode toggle so much as a way of changing what is actually there.
Your high scores, whether the lights are on, and which moths you have
caught. All three live in your browser under localStorage and
go no further. There is no account, no analytics, and nothing to log in
to. Clearing your site data resets the arcade to the state it was in
before you arrived, moths and all.
Eight moths are hidden across these pages, and the fourth cabinet stays dark until every one of them is found. In rough order of how obvious they are:
There is also an old cheat code that does nothing useful. It is worth typing anyway.
There is a small tuner in the bottom-left corner of every page. Walk from one room to another and it keeps playing. Close the tab and it forgets it was on, the way a radio does when you pull the plug.
VEIL, SPLICE, and WYRM are still the key to the hissing cabinet, and it still has nothing to do with the moths. A death on the overlay does not count. Each of those three has to be played until the score is real. STATIC itself is a tuner that fights back: lock drifting stations before the signal dies.
Built by Ethan Bard. Static files, no database. Source and notes are in the documentation.