Est. whenever · Open now
A small arcade that keeps odd hours. Eight cabinets, no coin slot, nobody at the counter. The lights are on, so somebody must be in.
On the floor
Drift through the shards, gather the light. Spend it on a shockwave when the screen closes in.
Best — none yet
Rotate the conduits until current reaches every dead node. Ten seconds or ten minutes, depending.
Best — none yet
The room plays a phrase back at you. Repeat it. It gets longer, and it stops waiting.
Best — none yet
The marquee is dark and the coin return is taped shut. Something is still humming inside it.
Best — unavailable
Sweeping beams read motion, not position. Stand still and you are almost nothing.
Best — none yet
Match every terminal to its twin before the panel goes dead. A wrong guess costs more than a right one saves.
Best — none yet
A glowing trail on a dark grid. Do not eat yourself, and do not touch the wall.
Best — none yet
Not on the floor plan. There is a faint hiss coming from behind the panel, like a station that never quite tunes in.
Best — unavailable
House rules
No coins. No accounts. Scores live in your browser and nowhere else. If you clear your history, the arcade forgets you completely.
The cord
There is a pull cord hanging in the top right corner of every room. It does what pull cords do. Some things only turn up after you use it.